Check out some of my work below and click the projects to explore further.


My skills are organized around three practices within the iterative UX design process: explore, design, and evaluate.


Explore user and business requirements as well as context of use:

• Brainstorming
• Interviews and Surveys
• Personas and Scenarios…


Design tangible representations of possible solutions:

• Sketches
• Wireframes
• Prototypes…


Evaluate the user experience and optimize the solution in iterative cycles:

• Usability testing and A/B testing
• Cognitive walkthrough
• Heuristic evaluation…


I am what you could describe as a UX Generalist: someone with broad skills, who can switch between skill sets as projects demand.

I’m not a visual designer
I can design a user interface that looks good, but not amazing. I scour sites like dribbble and behance for inspiration, and come away feeling inadequate, having compared my work to the incredibly talented designers on display.

I’m not a programmer
I can edit and understand simple code. Once the the code becomes more complex, I struggle to wrap my head around it.


So while you won’t find me creating a UI with exquisite detail or coding a complex interaction in JavaScript, I know that, should a project call for it, my learning curve to doing so is far less steep because I am a quick learner with a headstart in other areas. Moreover, I have great understanding of how others work, which results in smooth collaboration with programmers, visual designers and so on.

My aim moving forward is to land somewhere in the middle ground between a generalist and a specialist: a T-shaped skill profile with shallow skills in many areas across the UX spectrum, but deep skills in one particular area.


Click the image below to download my resume. It is in Danish, and contains more or less the same information as displayed on this site.


I don’t develop complete products. I develop well-functioning, high-fidelity, and interactive prototypes that provides the opportunity to test both design and functionality before investing in the development of your product. Prototyping can establish a foundation for further development, and can quickly be adapted to accommodate possible usability or design issues, as well as new ideas or demands.


I am familiar with a wide array of tools for prototyping such as:

  • Axure RP
  • Proto.io
  • Pixate
  • Balsamiq
  • Adobe Photoshop, InDesign and Illustrator


By exploring the needs of both clients and users I am able to create the foundation for digital experiences that are commercially effective and a pleasure to use.


I am a creative and highly critical UX designer living in Copenhagen, Denmark.

About me

Name: Rasmus Soeby Dalboege.
Age: 27.
Residence: Copenhagen, Denmark.
Education: MSc in Information Studies from Aarhus University, Denmark, 2016. As part of my Master’s degree I took one semester at Queensland University of Technology in Brisbane, Australia.

About: I am a 27-year-old UX designer currently living in Copenhagen, Denmark. I have a huge passion for UX design and consider myself creative, but also highly critical towards the work myself and others conduct.

Basketball: Most of my life I’ve played basketball on an elite level, which is also the reason behind my lack of work experience. From the age of 17 to 25 I played professionally in the best Danish league, and also played many games for the U16, U18, U20, and Senior National Team of Denmark. I recently quit professional basketball to pursue other goals in life.

Hobbies and interests

Other than my interest in UX design, I have many other interest and hobbies that take up most of my spare time.


Please don't hesitate to reach out if you have any questions or if you think I have what it takes to help you or your company.